All Things Smash


Your Guide To Super Smash Bros Ultimate

Ryu as appearing in Super Smash Bros. Ultimate.

Ryu

Heavyweight

Street Fighter


Damage Table for Ryu

Smash Attacks

Neutral

Neutral SS

Neutral WS

1.5% (Hits 1-2)

5% (Hit 3)

10%|12% (Held: Far|Close)

Up

Up SS

Up WS

17%

N/A

13.5%

Down

Down SS

Down WS

16%

N/A

N/A

Side

Side SS

Side WS

16% (Leg)

17.5% (Foot)

N/A

Special Attacks

Neutral

Neutral SS

Neutral WS

7-8.5% (Standard)

8.7-10% (Held)

1.1%|7.3% (Shakunetsu: 1-4|5)

Up

Up SS

Up WS

(See Below)

N/A

N/A

Down

Down SS

Down WS

12% (Level 1)

17% (level 3)

10% (Level 2)

Side

Side SS

Side WS

9-11% (Standard)

10.4-12.4% (Held)

N/A

Air Attacks

Neutral

Neutral SS

Neutral WS

8%

N/A

4.5%

Up

Up SS

Up WS

5% (Hit 1)

6% (Hit 2)

N/A

Down

Down SS

Down WS

12% (Ground)

15% (Air: SS)

11% (Air :WS)

Forward

Forward SS

Forward WS

9% (WS: Clean)

15% (SS: Clean)

8%|13% (Late: WS|SS)

Back

Back SS

Back WS

13% (Leg)

16% (Foot)

N/A

Tilt Attacks

Up

Up SS

Up WS

2% (Tapped)

12% (Held)

N/A

Down

Down SS

Down WS

1.6% (Tapped)

7% (Held: Leg)

5.5% (Held: Foot)

Side

Side SS

Side WS

6.8%|6% (Tapped: Far|Close)

3% (Held: Hit 1)

6% (Held: Hit 2)

Other

Pummel

Up Throw

Down Throw

Forward Throw

Back Throw

1.3%

8% | 15%

5% | 4%

9%

12%

Air Grab

Air Grab SS

Air Grab WS

N/A

N/A

N/A

Dash

Dash SS

Dash WS

12%

N/A

8%

Floor Forward

Floor Back

Floor Trip

Edge

7%

7%

5%

7%

Special Move Breakdowns


Ryu performing the move Hadoken.

Hadoken

Fires an energy wave from his palms. Holding down the button increases its speed and power.

Ryu performing the move Tatsumaki Senpukyaku.

Tatsumaki Senpukyaku

Whirls with powerful kicks that move him forward for as long as the button is held.

Ryu performing the move Shoryuken.

Shoryuken

Jumps up with a powerful uppercut, which is strongest at the start. Power and speed increases if held.

Ryu performing the move Focus Attack.

Focus Attack

Focuses, allowing himself to soak up one attack. The longer the charge, the longer the enemy is stunned.