Cloud as appearing in Super Smash Bros. Ultimate.

Cloud

The symbol for the Final Fantasy series.

Middleweight

Final Fantasy

Damage Table for Cloud

Smash Attacks

Neutral


Neutral: 2.5% (Hit 1)

Neutral SS: 2% (Hit 2)

Neutral WS: 3.5% (Hit 3)

Up


Up: 12% (Hilt)

Up SS: 13% (Early/Tip)

Up WS: 8% (Late)

Down


Down: 3% (Hit 1)

Down SS: 11% (Hit 2)

Down WS: N/A

Side


Side: 3% (Hit 1)

Side SS: 2-4% (Hit 2)

Side WS: 12-13% (Hit 3)

Special Attacks

Neutral


Neutral: 6-8% (Ground)

Neutral SS: 6%|2%|3% (Limit: 1|2-6|7)

Neutral WS: 4.8-6% (Air)

Up


Up: 3%|4% (Hits: 1|2-3)

Up SS: 3.5% (Landing)

Up WS: 6%|7% (Limit: 1|2)

Down


Down: 1% (Finishing Touch)

Down SS: (See Below)

Down WS: N/A

Side


Side: 4%|3% (Hits: 1|2-4)

Side SS: 5% (Hit 5)

Side WS: 5%|3%|10% (Limit: 1|2-4|5)

Air Attacks

Neutral


Neutral: 8%

Neutral SS: N/A

Neutral WS: N/A

Up


Up: 11%

Up SS: N/A

Up WS: 8%

Down


Down: 13% (Air WS/Ground)

Down SS: 15% (Air)

Down WS: 8%

Forward


Forward: 13%

Forward SS: 14%

Forward WS: 11%

Back


Back: 13%

Back SS: N/A

Back WS: N/A

Tilt Attacks

Up


Up: 8%

Up SS: N/A

Up WS: N/A

Down


Down: 6% (Knee)

Down SS: 7% (Leg)

Down WS: N/A

Side


Side: 11%

Side SS: N/A

Side WS: N/A

Other Attacks

Grabs

Pummel: 1.3%

Up: 2%|2.5%|4%

Down: 7%

Forward: 4% | 3%

Back: 3% | 3%

Air Grab

Air Grab: N/A

Air Grab SS: N/A

Air Grab WS: N/A

Dash Attack

Dash: 11%

Dash SS: N/A

Dash WS: 8%

Floor & Edge

Floor Forward: 7%

Floor Back: 7%

Floor Trip: 5%

Edge: 10%

Move Breakdown

Neutral


Cloud performing the move Blade Beam.

Blade Beam

Slashes the air to send out a shock wave. During Limit Break, the wave can hit multiple enemies.

Side


Cloud performing the move Cross Slash.

Cross Slash

Executes an attack that can be expanded into the full combo with two follow-up button presses.

Up


Cloud performing the move Climhazzard.

Climhazzard

Thrusts his sword and then jumps high into the air. Plunges with a high-speed cut if pressed again.

Down


Cloud performing the move Limit Charge.

Limit Charge / Finishing Touch

Charges up the Limit Gauge. The Limit Break version launches opponents upward.