All Things Smash


Your Guide To Super Smash Bros Ultimate

Kirby as appearing in Super Smash Bros. Ultimate.

Kirby

Featherweight

Kirby


Damage Table for Kirby

Smash Attacks

Neutral

Neutral SS

Neutral WS

1.8% (Hit 1)

1.6% (Hit 2)

0.2%, 3% (Loop, Last)

Up

Up SS

Up WS

14%|13%

15%|14%

13%|12%

Down

Down SS

Down WS

14%

N/A

10%

Side

Side SS

Side WS

15%

N/A

11%

Special Attacks

Neutral

Neutral SS

Neutral WS

10% (Swallow)

6% (Spit)

N/A

Up

Up SS

Up WS

5%|2% (Jump)

5% (Landing)

6% (Shock wave)

Down

Down SS

Down WS

18% (Impact)

N/A

14% (Shock wave)

Side

Side SS

Side WS

16-19% (Uncharged)

28-35% (Full Charge)

N/A

Air Attacks

Neutral

Neutral SS

Neutral WS

6-8%

10%

4%

Up

Up SS

Up WS

9%

N/A

N/A

Down

Down SS

Down WS

1.3% (Hits 1-5)

2% (Hit 6)

2% (Landing)

Forward

Forward SS

Forward WS

4% (Hit 1)

3% (Hit 2)

5% (Hit 3)

Back

Back SS

Back WS

13%

N/A

8%

Tilt Attacks

Up

Up SS

Up WS

5%

N/A

4%

Down

Down SS

Down WS

6%

N/A

N/A

Side

Side SS

Side WS

8%

N/A

7% (Tip)

Other

Pummel

Up Throw

Down Throw

Forward Throw

Back Throw

1%

10%|7%

10%|2%

5%

8%

Air Grab

Air Grab SS

Air Grab WS

N/A

N/A

N/A

Dash

Dash SS

Dash WS

9%

12%

6%

Floor Forward

Floor Back

Floor Trip

Edge

7%

7%

5%

9%

Special Move Breakdowns


Kirby performing the move Inhale.

Inhale

Inhales opponents. Can then copy opponent's ability or spit them out as a star.

Copying an opponent's ability will grant the move a 1.2x multiplier. Can be used to carry opponents off the edge as a kill option. Inhaled projectiles will recover percentage, and large projectiles can be spat out as a star.

Kirby performing the move Hammer Flip.

Hammer Flip

Delivers a powerful hammer attack that can launch foes. Dangerous when fully charged.

Kirby's strongest attack, but with considerable startup and end lag, and a small hit box, has limited usage. Incredible KO potential, a well timed hammer can turn a game around. Deals recoil damage when fully charged.

Kirby performing the move Final Cutter.

Final Cutter

Jumps high into the air, striking on the way up and on the way down. Creates a shock wave when landing.

Can meteor smash on descent, making it great near the edge. The projectile can be used to stop an opponent's advance, or to setup a combo. A decent, but predictable recovery option. Can hit from below a platform when recovering.

Kirby performing the move Stone.

Stone

Turns into a heavy object and plummets downward, taking no damage while transformed.

Strong damage output, shield damage and KO potential. Can be cancelled midair to psyche out opponents. Grounded version is a semi-spike. Can be grabbed by opponents.