×

All Things Smash

Your Guide to Super Smash Bros Ultimate

Kirby

Featherweight

Kirby

Kirby as appearing in Super Smash Bros. Ultimate.

Damage Table for Kirby

Smash Attacks

Neutral

1.8% (Hit 1)

Neutral SS

1.6% (Hit 2)

Neutral WS

0.2%, 3% (Loop, Last)

Up

14%|13%

Up SS

15%|14%

Up WS

13%|12%

Down

14%

Down SS

N/A

Down WS

10%

Side

15%

Side SS

N/A

Side WS

11%

Special Attacks

Neutral

10% (Swallow)

Neutral SS

6% (Spit)

Neutral WS

N/A

Up

5%|2% (Jump)

Up SS

5% (Landing)

Up WS

6% (Shock wave)

Down

18% (Impact)

Down SS

N/A

Down WS

14% (Shock wave)

Side

16-19% (Uncharged)

Side SS

28-35% (Full Charge)

Side WS

N/A

Air Attacks

Neutral

6-8%

Neutral SS

10%

Neutral WS

4%

Up

9%

Up SS

N/A

Up WS

N/A

Down

1.3% (Hits 1-5)

Down SS

2% (Hit 6)

Down WS

2% (Landing)

Forward

4% (Hit 1)

Forward SS

3% (Hit 2)

Forward WS

5% (Hit 3)

Back

13%

Back SS

N/A

Back WS

8%

Tilt Attacks

Up

5%

Up SS

N/A

Up WS

4%

Down

6%

Down SS

N/A

Down WS

N/A

Side

8%

Side SS

N/A

Side WS

7% (Tip)

Other

Pummel

1%

Up Throw

10%|7%

Down Throw

10%|2%

Forward Throw

5%

Back Throw

8%

Floor Forward

7%

Floor Back

7%

Floor Trip

5%

Edge

9%

Dash

9%

Dash SS

12%

Dash WS

6%

Air Grab

N/A

Air Grab SS

N/A

Air Grab WS

N/A

Special Move Breakdowns

Inhale

Inhales opponents. Can then copy opponent's ability or spit them out as a star.

Copying an opponent's ability will grant the move a 1.2x multiplier. Can be used to carry opponents off the edge as a kill option. Inhaled projectiles will recover percentage, and large projectiles can be spat out as a star.

Kirby performing the move Inhale.

Hammer Flip

Delivers a powerful hammer attack that can launch foes. Dangerous when fully charged.

Kirby's strongest attack, but with considerable startup and end lag, and a small hit box, has limited usage. Incredible KO potential, a well timed hammer can turn a game around. Deals recoil damage when fully charged.

Kirby performing the move Hammer Flip.

Final Cutter

Jumps high into the air, striking on the way up and on the way down. Creates a shock wave when landing.

Can meteor smash on descent, making it great near the edge. The projectile can be used to stop an opponent's advance, or to setup a combo. A decent, but predictable recovery option. Can hit from below a platform when recovering.

Kirby performing the move Final Cutter.