All Things Smash


Your Guide To Super Smash Bros Ultimate

Donkey Kong as appearing in Super Smash Bros. Ultimate.

Donkey Kong

Super Heavyweight

Donkey Kong


Damage Table for Donkey Kong

Smash Attacks

Neutral

Neutral SS

Neutral WS

4% (Hit 1)

6% (Hit 2)

N/A

Up

Up SS

Up WS

19%

N/A

N/A

Down

Down SS

Down WS

17% (Fists: Early)

18% (Fists: Late)

14% (Arms)

Side

Side SS

Side WS

21% (Arms)

22% (Hands)

N/A

Special Attacks

Neutral

Neutral SS

Neutral WS

10% (Uncharged)

28% (Full Charge: Ground)

25% (Full Charge: Air)

Up

Up SS

Up WS

5% (Hit 1)

4%|2% (Last: Ground|Air)

1.4%|1% (Mid: Ground|Air)

Down

Down SS

Down WS

14% (Ground)

5% (Air: Hit 1)

6% (Air: Hit 2)

Side

Side SS

Side WS

10% (Ground)

10% (Air: SS)

8% (Air: WS)

Air Attacks

Neutral

Neutral SS

Neutral WS

11%

N/A

8%

Up

Up SS

Up WS

13%

N/A

N/A

Down

Down SS

Down WS

13% (Leg)

16% (Foot)

N/A

Forward

Forward SS

Forward WS

15% (Late: Hands)

16%

13% (Late: Arms)

Back

Back SS

Back WS

13%

N/A

8%

Tilt Attacks

Up

Up SS

Up WS

9% (Arm)

10% (Hand)

8% (Elbow)

Down

Down SS

Down WS

6%

N/A

N/A

Side

Side SS

Side WS

8%

9% (Angled)

N/A

Other

Pummel

Up Throw

Down Throw

Forward Throw

Back Throw

1.6%

9%

7%

11-13%

11%

Air Grab

Air Grab SS

Air Grab WS

N/A

N/A

N/A

Dash

Dash SS

Dash WS

12%

N/A

9%

Floor Forward

Floor Back

Floor Trip

Edge

7%

7%

5%

10%

Special Move Breakdowns


DK performing the move Giant Punch.

Giant Punch

Charges up a punch that can keep charging after dodging or shielding.

Deals massive damage, gains super armour, and is faster when fully charged. DK loses his mid-air jump if used while airborne. Can be canceled and stored.

DK performing the move Headbutt.

Headbutt

Buries opponents when they're hit on the ground. Can't be interrupted by weaker attacks.

Bury lasts longer on opponents with higher percent. The sweet-spot of aerial version will meteor. Super armour during startup til hit-box. Long range and high shield damage make it great for breaking

DK performing the move Spinning Kong.

Spinning Kong

Spins with a whirlwind of punches. Can shift left or right while airborne and forward while grounded.

Excellent horizontal distance but very little vertical. Can trap opponents causing decent damage.

DK performing the move Hand Slap.

Hand Slap

Sends out shock waves by slapping the ground, sending foes into the air. Has a meteor effect while airborne.

Can be used for spacing on the ground, but is not a great kill option. The aerial version has a meteor effect and combos with the first hit making it much more useful.