Marth as appearing in Super Smash Bros. Ultimate.

Marth

The symbol for the Fire Emblem series.

Middleweight

Fire Emblem

Damage Table for Marth

Smash Attacks

Neutral


Neutral: 3%|5% (Hit 1)

Neutral SS: 4%|6% (Hit 2)

Neutral WS: N/A

Up


Up: 13% (Blade)

Up SS: 17% (Tip)

Up WS: 3% (Ground)

Down


Down: 8%|12% (Hit 1)

Down SS: 12%|17% (Hit 2)

Down WS: N/A

Side


Side: 13%

Side SS: 18%

Side WS: N/A

Special Attacks

Neutral


Neutral: 8%|9% (Uncharged)

Neutral SS: 22%|24% (Full Charge)

Neutral WS: N/A

Up


Up: 7% (Late, Blade)

Up SS: 11%

Up WS: 6% (Late, Body)

Down


Down: 1.2x Reflection

Down SS: (Minimum 8%)

Down WS: N/A

Side


Side: Varies (See Below)

Side SS: N/A

Side WS: N/A

Air Attacks

Neutral


Neutral: 3.5%|5% (Hit 1)

Neutral SS: 7%|9.5% (Hit 2)

Neutral WS: N/A

Up


Up: 9.5%

Up SS: 13%

Up WS: N/A

Down


Down: 14% (Tip)

Down SS: 15% (Meteor)

Down WS: 12% (Blade)

Forward


Forward: 8%

Forward SS: 11.5%

Forward WS: N/A

Back


Back: 9%

Back SS: 12.5%

Back WS: N/A

Tilt Attacks

Up


Up: 6% (Blade)

Up SS: 9% (Tip)

Up WS: 5% (Body)

Down


Down: 7%

Down SS: 10%

Down WS: N/A

Side


Side: 9%

Side SS: 12%

Side WS: N/A

Other Attacks

Grabs

Pummel: 1.3%

Up: 5%

Down: 4%

Forward: 4%

Back: 4%

Air Grab

Air Grab: N/A

Air Grab SS: N/A

Air Grab WS: N/A

Dash Attack

Dash: 10% (Blade)

Dash SS: 12% (Tip)

Dash WS: 9% (Body)

Floor & Edge

Floor Forward: 7%

Floor Back: 7%

Floor Trip: 5%

Edge: 9%

Move Breakdown

Neutral


Marth performing the move Shield Breaker.

Shield Breaker

Stabs with such powerful force that at max charge, he can destroy a shield in one hit!

Side


Marth performing the move Dancing Blade.

Dancing Blade

Slashes opponents up to four times, with repeated button presses. Tilting up or down can change each attack.

Up


Marth performing the move Dolphin Slash.

Dolphin Slash

Strikes upward as he rises into the air. Deals the most damage at the start.

Down


Marth performing the move Counter.

Counter

Prepares for an attack and strikes back if hit. The power depends on the enemy's attack.